Monday, 22 March 2010

Tree Pollution in 3D

Every night I usually end up sketching any idea that comes to mind and trees are a strong visual aspect at the moment within the environment designs. In my Learning agreement I stated that I would again explore a concept in 3D, so from my design concepts, I took a design into Maya. This is one of the main concept designs I am drawn to the most at this current development stage. The idea is how trees help life, now, in turn they can help the pollution grow. This design is to show a tree which has been nurturing a form of pollution inside for a period of time. The pollution forms a shell around itself and when fully matured, it opens up and releases spores into the air. The plan was to attemp the UVs for this mesh only I knew that I wouldnt be able to create the organic feel I was hoping for. So i decided to import the mesh into Zbrush. I have used Zbrush before but not to the amount of detail I managed to achieve.



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